牛頓運動
左右滾
int ballX=300, ballY=300;
int vx=-2;
void setup() {
size(700, 400);
}
void draw() {
background(255);
ellipse(ballX, ballY, 30, 30);
ballX +=vx;
if (ballX<0) vx =+2;
if (ballX>700) vx =-2;
}
int ballX=300, ballY=300;
int vx=-2, vy=+2;
void setup() {
size(700, 400);
}
void draw() {
background(255);
ellipse(ballX, ballY, 30, 30);
ballX +=vx;
ballY +=vy;
if (ballX<0 +15) vx =+2; ///原本是球的圓心在框框內
if (ballX>700 -15) vx =-2; ///+-15 球的邊緣在框框內
if(ballY<0 +15) vy =+2;
if(ballY>400 -15) vy =-2
}
紀錄路徑
float ballX=300, ballY=300;
float vx=-2, vy=-10;
void setup() {
size(600, 400);
}
void draw() {
//background(255);
ellipse(ballX, ballY, 30, 30);
ballX +=vx;
ballY +=vy; println(vy);
vy += 0.98;
if (ballX<0 +15) vx= -vx*0.9;
if (ballX>700 -15) vx= -vx*0.9;
if (ballY<0 +15) vy= -vy*0.9;
if (ballY>400 -15) vy= -vy*0.9;
}
float ballX=300, ballY=300;
float vx=-2, vy=-10;
void setup() {
size(600, 400);
}
void draw() {
//background(255);
ellipse(ballX, ballY, 30, 30);
ballX +=vx;
ballY +=vy; println(vy);
vy += 0.98;
if (ballX<0 +15) vx= -vx*0.9;
if (ballX>700 -15) vx= -vx*0.9;
if (ballY<0 +15) vy= -vy*0.9;
if (ballY>400 -15){
vy = -vy+0.9;
vx = vx*0.9;
ballY=400-15;
}
vy +=0.98;
}
馬力歐
PImage imgMario;
float marioX=100 , marioY=100;
float marioVX=0 , marioVY=0;
void setup() {
size(500, 500);
imgMario = loadImage("mario.png");
}
void draw() {
//background(255); ///背景
rect(0, 200, 500,50); ///樓梯
image(imgMario, marioX, marioY, 100, 100);
marioX +=marioVX;
marioY +=marioVY;
if(marioY<=100) marioVY +=0.9;
else marioY = 100; ///hold on floor
}
void keyPressed(){
if(keyCode==RIGHT) marioX+=3;
if(keyCode==LEFT) marioX-=3;
if(keyCode==UP){
marioVY = -15;
}
}
PImage imgMario;
float marioX=100 , marioY=100;
float marioVX=0 , marioVY=0;
void setup() {
size(500, 500);
imgMario = loadImage("mario.png");
}
void draw() {
background(255);
rect(0, 200, 500,50); ///樓梯
image(imgMario, marioX, marioY, 100, 100);
marioX +=marioVX;
marioY +=marioVY;
if(softBrake==1) marioVX *=0.9;
if(marioY<=100) marioVY +=0.9;
else marioY = 100; ///hold on floor
}
int softBrake=0;
void keyReleased(){
if(keyCode==RIGHT) softBrake=1;
if(keyCode==LEFT) softBrake=1;
}
void keyPressed(){
if(keyCode==RIGHT){
marioVX=3; ///marioX+=3;
softBrake=0;
}else if(keyCode==LEFT){
marioVX=-3; ///marioX-=3;
softBrake=0;
}else if(keyCode==UP){
marioVY = -15;
}
}
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