2019年6月13日 星期四

week5

下載:
把windows壓縮檔解壓,把glut32 & data丟到裡面,執行Light Material

下載freeglut 做好前置作業


茶壺打光變立體了
程式碼:
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

void display()
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glutSolidTeapot(0.3);
   glutSwapBuffers();
}
int main(int argc, char ** argv)
{
   glutInit( &argc, argv); ///啟動GLUT
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
   glutCreateWindow("week5");
   glutDisplayFunc(display);
   glClearColor(1,0,0,1);
   glEnable(GL_CULL_FACE);
   glCullFace(GL_BACK);

   glEnable(GL_DEPTH_TEST);
   glDepthFunc(GL_LESS);

   glEnable(GL_LIGHT0);
   glEnable(GL_NORMALIZE);
   glEnable(GL_COLOR_MATERIAL);
   glEnable(GL_LIGHTING);

   glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
   glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
   glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);

   glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
   glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
   glutMainLoop();
}茶壺會自動旋轉
程式碼:
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

float angle=0; ///新加的
void display()
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix(); ///新加的
       glRotatef(angle, 0,1,0); ///新加的
       glutSolidTeapot(0.3); ///新加的
   glPopMatrix(); ///新加的
   angle++; ///新加的
   glutSwapBuffers();
}
int main(int argc, char ** argv)
{
   glutInit( &argc, argv); ///啟動GLUT
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
   glutCreateWindow("week5");
   glutDisplayFunc(display);
   glutIdleFunc(display); ///新加的

   glClearColor(1,0,0,1);
   glEnable(GL_CULL_FACE);
   glCullFace(GL_BACK);

   glEnable(GL_DEPTH_TEST);
   glDepthFunc(GL_LESS);

   glEnable(GL_LIGHT0);
   glEnable(GL_NORMALIZE);
   glEnable(GL_COLOR_MATERIAL);
   glEnable(GL_LIGHTING);

   glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
   glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
   glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);

   glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
   glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
   glutMainLoop();
}

茶壺會隨著座標旋轉
程式碼:
#include <GL/glut.h>
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

float angle=0; ///新加的
void display()
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
   glPushMatrix(); ///新加的
       glRotatef(angle, 0,1,0); ///新加的
       glutSolidTeapot(0.3); ///新加的
   glPopMatrix(); ///新加的
   angle++; ///新加的
   glutSwapBuffers();
}
void motion(int x,int y)
{
   angle = x; ///新加的
   display(); ///新加的
}


int main(int argc, char ** argv)
{
   glutInit( &argc, argv); ///啟動GLUT
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
   glutCreateWindow("week5");
   glutDisplayFunc(display);
   /// glutIdleFunc(display); ///新加的
   glutMotionFunc(motion); ///新加的

   glClearColor(1,0,0,1);
   glEnable(GL_CULL_FACE);
   glCullFace(GL_BACK);

   glEnable(GL_DEPTH_TEST);
   glDepthFunc(GL_LESS);

   glEnable(GL_LIGHT0);
   glEnable(GL_NORMALIZE);
   glEnable(GL_COLOR_MATERIAL);
   glEnable(GL_LIGHTING);

   glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
   glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
   glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
   glLightfv(GL_LIGHT0, GL_POSITION, light_position);

   glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
   glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
   glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
   glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
   glutMainLoop();
}

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