2019年5月31日 星期五

導編演也的電腦圖學不亂學_week15

今天總覺得時間過得很慢,不過時間本來就是這樣,不是嗎?

1.攝影視角





2.實作




































附錄1:攝影法講解







附錄2:今天的程式碼

#include <GL/glut.h>
#include "glm.h"

GLMmodel* pmodel = NULL;

void
drawmodel(void)
{
    if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }

    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
#include <math.h>
float eyex=0, eyey=0, eyez=0;
void timer(int t)
{
    glutTimerFunc(33,timer,t+1);
    float angle=t/180.0*3.1415926;
    eyex=cos(angle);
    eyez=sin(angle);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60,1,0.001,1000);
    //glOrtho(-1,+1, -1,+1, -10,+10);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(eyex, eyey, eyez,
              0.0, 0.8, 0.0,
              0, 1, 0);
    glutPostRedisplay();
}

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    drawmodel();
    glutSwapBuffers();
}

int main(int argc,char ** argv)
{
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutInitWindowSize(600,600);
    glutCreateWindow("week15");

    glutDisplayFunc(display);
    glutTimerFunc(33,timer,0);

    GLfloat light_pos[] = { 0.0, 0.0, 1.0, 0.0 };
    glEnable(GL_DEPTH_TEST);
    glEnable(GL_LIGHT0);
    glEnable(GL_LIGHTING);
    glLightfv(GL_LIGHT0, GL_POSITION, light_pos);

    glutMainLoop();
}

沒有留言:

張貼留言