(這是一開始的程式碼, 要刪光)
2.要印出20個Hello World
-------------(程式碼)-----------------
#include <stdio.h> ///(0)
FILE * fout=NULL; ///(1) 宣告 檔案指標 變數
int main()
{
fout = fopen("filename.txt", "w+"); ///(2)開檔案,等一下要寫
for(int i=0;i<20;i++){
fprintf( fout, "Hello World\n"); ///(3)
}
}
(可以在一開始建的這個程式的資料夾
找到filename.txt然後打開後就是20個Hello World)
3.印出motion
-------------(程式碼)-----------------
#include <stdio.h> ///(0)
FILE * fout=NULL; ///(1) 宣告 檔案指標 變數
float angle[20];
int main()
{
fout = fopen("motion.txt", "w+"); ///(2)開檔案,等一下要寫
for(int i=0;i<20;i++){
fprintf( fout, " %.1f", angle[i]); ///要小心,沒有空格,就會失敗
}
}
(會印出整齊的0.0 0.0 0.0 0.0)
❤要統整之前教的功能做機器人❤
4.先開啟freeglut windows網站
https://www.transmissionzero.co.uk/software/freeglut-devel/
5.打開codeblack,建立一個project,然後建立glut開啟執行
https://www.transmissionzero.co.uk/software/freeglut-devel/
然後解壓縮然後打開lib資料夾,複製貼上libfreeglut.a,把複製的改名為libglut32.a
(把原本的程式碼刪光光)
6.把老師在http://120.125.89.81/給的程式碼step02-2.cpp貼上
-------------(程式碼)-----------------
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
(紅色茶壺=手,是可以轉動的)
7.在codeblack貼上程式碼並執行(水壺+(2個小水壺)手臂->用滑鼠控制)
-------------(程式碼)-----------------
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
8.在codeblack貼上程式碼並執行(水壺+(2個小水壺)2隻手臂->用滑鼠控制)
-------------(程式碼)-----------------
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right lower arm
glPopMatrix();
glPopMatrix();
glPushMatrix();///left Arm
glTranslatef(-0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(-0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
9.在codeblack貼上程式碼並執行(水壺+(2個小水壺)2隻手臂->用滑鼠控制)
關節都能各自動
-------------(程式碼)-----------------
#include <stdio.h> ///(0) ///NOW4
#include <GL/glut.h>
FILE * fout=NULL;///(1) ///NOW4
FILE * fin =NULL;///(1) ///NOW5
float angle[20];///NOW
int angleID=1;///第幾個要轉動的關節 ///NOW3
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right lower arm
glPushMatrix();///left Arm
glTranslatef(-0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(-0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[angleID] += (x-oldX);///NOW ///NOW3
oldX = x;///NOW
if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4
for(int i=0; i<20; i++){///NOW4
printf( "%.1f ", angle[i]);///NOW4
fprintf( fout, "%.1f ", angle[i]);///NOW4
}
printf("\n");///NOW4
fprintf(fout, "\n");///NOW4
display();///NOW
}
void keyboard(unsigned char key, int x, int y)///NOW3
{
if(key=='1') angleID=1;///NOW3
if(key=='2') angleID=2;///NOW3
if(key=='3') angleID=3;///NOW3
if(key=='4') angleID=4;///NOW3
if(key=='w' || key=='W'){///NOW4 小寫的 w
if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4
for(int i=0; i<20; i++){///NOW4
printf( "%.1f ", angle[i]);///NOW4
fprintf( fout, "%.1f ", angle[i]);///NOW4
}
printf("\n");///NOW4
fprintf(fout, "\n");///NOW4
}
if(key=='r'){///NOW5
if(fin==NULL) fin = fopen("motion.txt", "r");///NOW5
for(int i=0; i<20;i++){///NOW5
fscanf(fin, "%f", &angle[i]);///NOW5
}///NOW5
}
glutPostRedisplay();///和 display()很像,但更好 ///NOW5
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutKeyboardFunc(keyboard);///NOW3
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
沒有留言:
張貼留言