NWE >>> Project >>>貝殼檔案
印出20個Hello World 在資料夾裡
#include <stdio.h>///(0) FILE * fout=NULL;///(1) 宣告 檔案指標 變數 int main() { fout = fopen("filename.txt", "w+");///(2) 開檔案,等一下要寫 for(int i=0; i<20; i++){ ///printf("Hello World\n"); fprintf( fout, "Hello world\n");///(3) } }
#include <stdio.h>///(0)
float angle[20];
FILE * fout=NULL;///(1) 宣告 檔案指標 變數
int main()
{
fout = fopen("motion.txt", "w+");///(2) 開檔案,等一下要寫
for(int i=0; i<20; i++){
fprintf( fout, " %.1f",angle[i]);
///要小心,沒有空格,就會失敗
}///%f會印出太多的0,不好看。要小樹點下1位 %1f
}
https://www.transmissionzero.co.uk/software/freeglut-devel/
下載Glut
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
➤出現右手臂
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
➤出現左手臂
#include <GL/glut.h>
float angle[20];///NOW
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();///body
glColor3f(1,1,1);///white
glutSolidTeapot( 0.3 );///body
glPushMatrix();///right Arm
glTranslatef(0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///right lower arm
glPopMatrix();
glPopMatrix();
glPushMatrix();///left Arm
glTranslatef(-0.18, 0, 0);///(3)掛到肩上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left upper arm
glPushMatrix();///NOW2 長出下手臂
glTranslatef(-0.18, 0, 0);///(3)掛到肘上
glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW
glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心
glColor3f(1,0,0);///red
glutSolidTeapot( 0.2 );///left lower arm
glPopMatrix();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
int oldX;///NOW
void mouse(int button, int state, int x, int y)///NOW
{
oldX = x;///NOW
}
void motion(int x, int y)///NOW
{
angle[1] += (x-oldX);///NOW
oldX = x;///NOW
display();///NOW
}
int main(int argc, char**argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
///glutInitWindowSize(600,600);///我們可以開很大的視窗
glutCreateWindow("week 13 motion TRT angle file");
glutMouseFunc(mouse);///NOW
glutMotionFunc(motion);///NOW
glutDisplayFunc(display);
glutMainLoop();
}
#include <GL/glut.h> float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
#include <stdio.h> ///(0) ///NOW4 #include <GL/glut.h> FILE * fout=NULL;///(1) ///NOW4 float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 if(key=='w' || key=='W'){///NOW4 小寫的 w if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 } } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
#include <stdio.h> ///(0) ///NOW4 #include <GL/glut.h> FILE * fout=NULL;///(1) ///NOW4 FILE * fin =NULL;///(1) ///NOW5 float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 if(key=='w' || key=='W'){///NOW4 小寫的 w if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 } if(key=='r'){///NOW5 if(fin==NULL) fin = fopen("motion.txt", "r");///NOW5 for(int i=0; i<20;i++){///NOW5 fscanf(fin, "%f", &angle[i]);///NOW5 }///NOW5 } glutPostRedisplay();///和 display()很像,但更好 ///NOW5 } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
➤設置關節運動
#include <GL/glut.h> float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
➤關節轉動顯示數字
#include <stdio.h> ///(0) ///NOW4 #include <GL/glut.h> FILE * fout=NULL;///(1) ///NOW4 float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 if(key=='w' || key=='W'){///NOW4 小寫的 w if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 } } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
#include <stdio.h> ///(0) ///NOW4 #include <GL/glut.h> FILE * fout=NULL;///(1) ///NOW4 FILE * fin =NULL;///(1) ///NOW5 float angle[20];///NOW int angleID=1;///第幾個要轉動的關節 ///NOW3 void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix();///body glColor3f(1,1,1);///white glutSolidTeapot( 0.3 );///body glPushMatrix();///right Arm glTranslatef(0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[1], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[2], 0,0,1);///(2)轉動 ///NOW glTranslatef(0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///right lower arm glPopMatrix(); glPopMatrix(); glPushMatrix();///left Arm glTranslatef(-0.18, 0, 0);///(3)掛到肩上 glRotatef(angle[3], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left upper arm glPushMatrix();///NOW2 長出下手臂 glTranslatef(-0.18, 0, 0);///(3)掛到肘上 glRotatef(angle[4], 0,0,1);///(2)轉動 ///NOW glTranslatef(-0.18, 0, 0);///(1)改變旋轉中心,放到中心 glColor3f(1,0,0);///red glutSolidTeapot( 0.2 );///left lower arm glPopMatrix(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); } int oldX;///NOW void mouse(int button, int state, int x, int y)///NOW { oldX = x;///NOW } void motion(int x, int y)///NOW { angle[angleID] += (x-oldX);///NOW ///NOW3 oldX = x;///NOW if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 display();///NOW } void keyboard(unsigned char key, int x, int y)///NOW3 { if(key=='1') angleID=1;///NOW3 if(key=='2') angleID=2;///NOW3 if(key=='3') angleID=3;///NOW3 if(key=='4') angleID=4;///NOW3 if(key=='w' || key=='W'){///NOW4 小寫的 w if(fout==NULL) fout=fopen("motion.txt", "w+");///NOW4 for(int i=0; i<20; i++){///NOW4 printf( "%.1f ", angle[i]);///NOW4 fprintf( fout, "%.1f ", angle[i]);///NOW4 } printf("\n");///NOW4 fprintf(fout, "\n");///NOW4 } if(key=='r'){///NOW5 if(fin==NULL) fin = fopen("motion.txt", "r");///NOW5 for(int i=0; i<20;i++){///NOW5 fscanf(fin, "%f", &angle[i]);///NOW5 }///NOW5 } glutPostRedisplay();///和 display()很像,但更好 ///NOW5 } int main(int argc, char**argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); ///glutInitWindowSize(600,600);///我們可以開很大的視窗 glutCreateWindow("week 13 motion TRT angle file"); glutKeyboardFunc(keyboard);///NOW3 glutMouseFunc(mouse);///NOW glutMotionFunc(motion);///NOW glutDisplayFunc(display); glutMainLoop(); }
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