先下載[source][data][win32] glut32.dll
打開source的資料夾,用notepad++開啟lightmaterial.c
搜尋關鍵字glm 把有相關的程式丟入上周的茶壺code block程式
有下列這幾個
#include "glm.h"
GLMmodel* pmodel = NULL;
if (!pmodel) {
pmodel = glmReadOBJ("data/soccerball.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH);
把glm.h 和glm.c丟進code block的資料夾裡
glm.c改名成glm.cpp
資料夾內容如下
再從code block新增glm.cpp的檔案
最後把date資料夾丟入freeglut資料夾的bin資料夾裡
最終程式:
#include <GL/glut.h>
#include "glm.h"
GLMmodel* pmodel = NULL;
//以下程式控制顏色
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.1f, 1.0f };
const GLfloat light_diffuse[] = { 0.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { -2.0f, 2.0f, 2.0f, 1.0f };
const GLfloat mat_ambient[] = { 0.17f, 0.01f, 0.01f, 0.55f };
const GLfloat mat_diffuse[] = { 0.61f, 0.04f, 0.04f, 0.55f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 77.0f };
//以上
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
if (!pmodel) {
pmodel = glmReadOBJ("data/soccerball.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH|GLM_MATERIAL);
glutSwapBuffers();
}
int main(int argc,char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("第N個程式");
glutDisplayFunc(display);
glClearColor(1,1,1,1);//背景顏色
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
會出maya模型 file-->export selection 檔案類型選obj
貼上有顏色的程式碼
1.將所有程式碼全選貼到notepad++
2.檔案存成.cpp檔
3.外掛-->NppexPort-->Export to HTML-->用google開啟
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