2019年3月29日 星期五

week06

到這http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/多下載一個新的這個source
,然後跟之前的步驟都一樣再來把source裡面的glm.cpp,glm.h,lightmaterial.c拿出來
把上次的程式碼拿出來加上黃色的部分,再把freeglut的資料夾裡面的lib的資料夾打開,
把data的資料夾丟進去程式碼要讀到#include "glm.h"的話要把glm.h的檔案放到放到codeblock新增的資料夾,再來打開codeblock在這上面點右鍵,點這個然後把glm.c改名成glm.cpp加進去,這樣就好了。


#include <GL/glut.h> #include "glm.h" GLMmodel* pmodel = NULL; const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f }; const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f }; const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f }; const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f }; const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; const GLfloat high_shininess[] = { 100.0f }; float angle=0; void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(angle,0,1,0); if (!pmodel) { pmodel = glmReadOBJ("data/flowers.obj"); if (!pmodel) exit(0); glmUnitize(pmodel); glmFacetNormals(pmodel); glmVertexNormals(pmodel, 90.0); } glmDraw(pmodel, GLM_SMOOTH); glPopMatrix(); angle++; glutSwapBuffers(); } int main(int argc, char ** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH); glutCreateWindow("06160823"); glutDisplayFunc(display); glutIdleFunc(display); glClearColor(1,0,0,1); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); glEnable(GL_COLOR_MATERIAL); glEnable(GL_LIGHTING); glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient); glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess); glutMainLoop(); }

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