從網站 http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
下載data、win32、glut32.dll 三檔案
將win32解壓縮然後把glut32.dll 放入window資料夾
data解壓縮後拉進win32資料夾
開啟light material
上格按右鍵可更換模型
下格按右鍵可更換顏色
GL_float light_pos[ ]={ x,y,z,1};
可以調整光的位置 , 前三個位置分別對應 x y z
2.
網址下載freeglut
https://www.transmissionzero.co.uk/software/freeglut-devel/
選擇freeglut 3.0.0 MinGW Package
freeglut解壓縮至桌面
lib中複製一個libfreeglut.a
並改名為libglut32.a
開啟codeblocks
程式碼 #include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
void display(){
glColor3f( 100/255.0 , 50/255.0 ,2000/255.0 ); //上色
glPushMatrix();
glTranslatef(0.3,0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv){
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("Week05_03163625");
glutDisplayFunc(display);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
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