Week05_打光
像上禮拜一樣先去http://www.cmlab.csie.ntu.edu.tw/~jsyeh/3dcg10/
下載 win32 data glut.dll
跟上禮拜動作一樣然後打開Light Material.exe
把上次的茶壺的程式碼貼上去,然後再加上一堆程式碼,就能幫茶壺打光。
老樣子開codeblocks建立一個project,選glut,再去https://www.transmissionzero.co.uk/software/freeglut-devel/
下載Download freeglut 3.0.0 for MinGW
//黃色的是打光
//綠色的加上去會旋轉
老樣子開codeblocks建立一個project,選glut,再去https://www.transmissionzero.co.uk/software/freeglut-devel/
下載Download freeglut 3.0.0 for MinGW
//黃色的是打光
//綠色的加上去會旋轉
#include <GL/glut.h>
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
float angle=0;
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,1,0);
glRotatef(angle,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
angle++;
glutSwapBuffers();
}
int main(int argc, char ** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("06160823");
glutDisplayFunc(display);
glutIdleFunc(display);
glClearColor(1,0,0,1);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
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