float x=0, y=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(x,0,1,0); //此可以上下左右旋轉
/*glTranslatef((x-150)/150.0 ,-(y-150)/150.0, 0);*/
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int nowx, int nowy)
{
x=nowx;y=nowy;
display();
}
int main(int argc,char**argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week04");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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